![]() ![]() We do this by choosing their race, class (or classes, if you’re multiclassing), alignment, then we reroll or modify their stats to our liking and finally, we choose our characters’ appearance through a series of portraits. Then we go to the character creation screen where we have to create up to 4 characters. Then we see our group of adventurers arriving at Waterdeep and entering the sewers, which then collapses, blocking the exit. The intro features a secret council of robed individuals that decide to hire a group of adventurers to go to the sewers below the city of Waterdeep and investigate whatever is going down there, but they’re being spied on by an unseen being through a crystal ball. According to Klepacki, even though the program supported MIDI recording, he entered all the notes in the piano roll by hand.The game starts with some good music score for the time and then it shows a quite impressive cinematic intro. However, the game uses many trills and effects, which were done by simply writing at a faster tempo. Visual Composer is normally limited to 16th notes at the fastest. To create the soundtrack, Klepacki used AdLib Visual Composer for DOS, using a custom BNK file by Paul Mudra. It is possible that these songs may actually be coded to play in the game, but don't actually play due to a bug, as a few songs in the game sometimes play and other times are silent due to this bug. ![]() ![]() Unknown Song 2 sounds like it was meant to play as one of Dran Draggore's themes. Unknown Song 1 sounds like it would play if the player's accomplished a certain goal. One of these is a variant of the Success! jingle, pitched up to the key of C from A. Also, out of these fifty songs are a few jingles that seem to go unused. The main problem is that none of the music loops, and only plays during cutscenes, so most of the game, you will only hear sound effects, though some may argue that this adds to the ambience and atmosphere of the game. Though there are over fifty songs in the game, there are a few flaws. However, some electric guitars are thrown in the mix, which strangely fit the atmosphere of the game. The game's score mostly consists of orchestral pieces. Klepacki wrote the soundtrack around the age of 16-17. The player can also transfer their characters and (most) items from the previous game if they wish.Įye of the Beholder II was critically acclaimed, with some praising the game over the original, calling it the best game in the trilogy.Įye of the Beholder II was one of the first games composed by Frank Klepacki of Command & Conquer fame. There is also more music than what's in the first game, and the puzzle-solving segments, while difficult, usually aren't impossible to figure out. However, one big addition is the in-game cutscenes, and the different choices players can make during those cutscenes. Not much has changed, save for the environments, enemies, and now the party has access to higher-level spells. The game plays identical to the first game. The party must traverse through the catacombs, silver tower, azure tower, and finally the crimson tower to confront Dran. The party later discovers that the temple is run by Dran Draggore, and must solve his traps and fight hordes of enemies to reach him. After receiving an urgent letter to visit Khelben Blackstaff, the party is informed by Khelben about evil lurking in Temple Darkmoon, and sends the party to the temple to investigate. The game takes place after the events of the previous installment. It was developed by Westwood Associates and published by Strategic Simulations, Inc. Eye of the Beholder II: The Legend of Darkmoonįor other games in the series, see Eye of the Beholder.Įye of the Beholder II: The Legend of Darkmoon is an action role-playing game, which is a part of the Advanced Dungeons & Dragons franchise, and uses the 2nd Edition rules. ![]()
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